package Power;

import Constructions.Construction;
import Main.SpaceGame;

public abstract class PowerNode extends Construction
{
	int x,y, powerRadius;
	public PowerNode(int x, int y,SpaceGame main)
	{
		super(x,y,main);
		this.x = x;
		this.y = y;
	}
	
	public abstract void update();
	
	public int getX()
	{
		return x;
	}
	
	public int getY()
	{
		return y;
	}
	
	public void setX(int x)
	{
		this.x = x;
	}
	
	public void setY(int y)
	{
		this.y = y;
	}
}
